LUSID C# SDK
|
The input to a translation script. More...
Public Member Functions | |
TranslationInput (string entity=default(string)) | |
Initializes a new instance of the TranslationInput class. More... | |
override string | ToString () |
Returns the string presentation of the object More... | |
virtual string | ToJson () |
Returns the JSON string presentation of the object More... | |
override bool | Equals (object input) |
Returns true if objects are equal More... | |
bool | Equals (TranslationInput input) |
Returns true if TranslationInput instances are equal More... | |
override int | GetHashCode () |
Gets the hash code More... | |
Protected Member Functions | |
TranslationInput () | |
Initializes a new instance of the TranslationInput class. More... | |
Properties | |
string | Entity [get, set] |
The serialised entity to be passed to the translation script. This could represent e.g. an instrument in any dialect. More... | |
The input to a translation script.
|
inlineprotected |
Initializes a new instance of the TranslationInput class.
|
inline |
Initializes a new instance of the TranslationInput class.
entity | The serialised entity to be passed to the translation script. This could represent e.g. an instrument in any dialect. (required). |
|
inline |
Returns true if objects are equal
input | Object to be compared |
|
inline |
Returns true if TranslationInput instances are equal
input | Instance of TranslationInput to be compared |
|
inline |
Gets the hash code
|
inlinevirtual |
Returns the JSON string presentation of the object
|
inline |
Returns the string presentation of the object
|
getset |
The serialised entity to be passed to the translation script. This could represent e.g. an instrument in any dialect.
The serialised entity to be passed to the translation script. This could represent e.g. an instrument in any dialect.